How to find your Basecamp API Token

Basecamp is a project management platform from 37Signals. Pay4Bugs clients can integrate their Pay4Bugs projects with Basecamp by entering their Basecamp API Token.

To find your token, login to your Basecamp account, then click on “My Info” on the top right hand corner. Scroll down past the contact information to a box labeled “Authentication tokens.” Click on the “Show your tokens” link and grab your unique API Token, which permits Pay4Bugs to send bug reports directly to your project t0-do list.

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Pay4Bugs Selected as Red Herring 100 Asia Finalist

Hong Kong – October 2011 – Appartisan Limited announced today that its Pay4Bugs Crowdsourced Software Testing product has been selected as a Finalist for Red Herring’s Top 100 Asia award, a prestigious list honoring the year’s most promising private technology ventures from the Asian business region.

The Red Herring editorial team selected the most innovative companies from a pool of hundreds from across Asia. The nominees are evaluated on both quantitative and qualitative criteria, such as financial performance, technology innovation, quality of management, execution of strategy, and integration into their respective industries.
This unique assessment of potential is complemented by a review of the actual track record and standing of a company, which allows Red Herring to see past the “buzz” and make the list an valuable instrument for discovering and advocating the greatest business opportunities in the industry.

“This year was very rewarding,” said Alex Vieux, publisher and Chairman of Red Herring. “The global economic situation has abated and there are many great companies producing really innovative and amazing products. We had a very difficult time narrowing the pool and selecting the finalists. Pay4Bugs shows great promise therefore deserves to be among the Finalists. Now we’re faced with the difficult task of selecting the Top 100 winners of Red Herring Asia. We know that the 2011 crop will grow into some amazing companies that are sure to make an impact.”

Finalists for the 2011 edition of the Red Herring 100 Asia award are selected based upon their technological innovation, management strength, market size, investor record, customer acquisition, and financial health. During the several months leading up to the announcement, hundreds of companies in the telecommunications, security, Web 2.0, software, hardware, biotech, mobile and other industries completed their submissions to qualify for the award.

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Introducing Pay4Bugs Rep

As our tester community continues to grow, we are making efforts to improve the overall quality of the platform, and reward the testers that file detailed, quality bug reports.

Today we’re thrilled to launch the Pay4Bugs Rep System, a reputation engine that takes your testing activity on Pay4Bugs, and through an algorithm determines a numeric rep score. Testers are rewarded when their bug reports are approved by clients, and the score is lowered when their bug reports are rejected.

In the first phase, we’re providing the Rep score to iOS Mobile Testing clients, to help them decide to should be admitted to their testing program. Going forward, we’ll make changes so that testers with higher Rep scores will be given more unique testing opportunities, with higher bounties. There are a lot more we plan to do with Pay4Bugs Rep, so stay tuned for more in the coming weeks!

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Android Fragmentation – Software, Hardware, Carriers and Manufacturer

A few days ago, I wrote a piece on why you should build native apps for Android devices, just to meet the expectations of Android users. In the article, I presented many arguments on why building native apps, natively without using one-size-fits-all SDKs will ultimately benefits your app. Today though, I present an inherent annoyance about developing for, or supporting Android devices with a real life example I encountered myself.

Fragmented AndroidAbout a year ago, Apple’s management team brought up the growing issue of Android fragmentation during a conference call, drawing the ire of many Android supporters. Many Android developers were quick to point out that Apple also has a fragmented ecosystem consisting of the iPhone (4 versions), iPod Touch (4 versions), and iPads, along with various different versions of iOS. It was believed that Android would fare no worse.

The problem is, handset manufacturers and carriers actually sometimes think they know better than Google. (Whereas nobody knows better than Apple)

If manufacturers and carriers all followed Google’s specifications on Android, then there would not be an issue. The PC market worked this way for decades. However the open nature of Android OS allows handset manufacturers to tinker the device, for better or worse. Usually worse.

For example, a few weeks ago a Pay4Bugs client was presented with a bug report on its VPN service, claiming he could not connect with his Android powered phone. Worried that the service might have issues, the the VPN connection was tested repeatedly via PC, Mac, iOS, and finally Android. Everything worked.

Digger further into the issue, the Motorola Droid forums had the explanation. The support for VPN with passwords was REMOVED from the original Motorola Droid, running Android 2.1. Why Motorola (or perhaps Verizon) thought this was necessary we’ll probably never know, but needless to say the reporter of the bug (and VPN customer) was quite disappointed, and even angry for his handicapped device.

No VPN for you!That was but one small example of fragmentation, feel free to share yours in the comments below. With Google’s recent proposed purchase of Motorola, hopefully future handsets will stick with the rules as defined by Google’s Ice Cream Sandwich. All Google have to do now, is make sure Verizon and AT&T doesn’t boss them around, because for the most part, I still believe you know better.

Ice Cream Sandwich, stick by it.btw, if anyone knows how to get VPN to work on Droid, please also let us know below. I’ve pretty much given up on solving that issue.

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Managing User Expectations – When Native Apps were Not Built Natively

The team behind Pay4Bugs have diverse interests, which is why in addition to Pay4Bugs, we also make iPhone and Andriod Apps. In fact, the early reviewer’s severe bashing of our first iPhone app Instant Supercar only reaffirmed to us the importance of using our own sister product to test software products thoroughly BEFORE releasing them.

When apps first came onto the scene, every company wanted to build apps because it was relatively cheap, brings great PR, and makes a firm seem technologically advanced. However as time moves on, and technology continues to fragment, the decision is no longer just iOS and/or Android, but also the many different versions of the OS software….. plus tablets.

With so much demand for apps, and increasing fragmentation, some companies attempt to save money by choosing a one size fit all solution. There are plenty of development shops, many outsourced overseas, that will build an app for you that is then “ported” to work on all major mobile platforms. One size fits all…… or is it?

What Mobile Platform to support, a dilemma.

Despite the trend in cell phone design. Touch screen, 4G, candy bar form factor. Users have very different behaviors, and expectations about how an app, on a certain phone, should behave. When you build an one size fits all application, it just might not fit any of them.

Case and point. Scottrade recently released their iPhone app, which was also ported to Android and Blackberry. The app looks nearly identical across all 3 platforms, but due to the difference in user expectations, are not faring well at all. iPhone users expected Retina Graphics, Android users were disappointed by the use of screen real estate, and Blackberry users were just disappointed it didn’t work well. While the company can claim that they “have” an app, the reviews are overwhelmingly negative, and many users state they’re leaving because of this.

Cloned, but flawed and unloved.

On the other hand, E*Trade also has apps on all 3 of these platforms, and all 3 look remarkably similar. However, any user can tell that the apps were purpose built for the devices, taking advantage of all of the hardware and OS features. The high rating confirms that users are satisfied with the experience.

Similar, but each with unique talents.

Our thoughts as purveyors of mobile technology? For the growing, dominant platforms of iOS and Android, still with building native apps, natively. As for BlackBerry, Windows7, WebOS (whatever HP ends up doing), or Symbian, start by making a wap based website that does what your users expect. If you must build apps, then I suppose one size fit most solutions are somewhat acceptable.

Regardless if you build it in house, or build it via a porting tool. Remember to test extensively. The 1 and 2 star ratings can be vicious.

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